Most people have had the chance to play Madden 13 for a few months now. By now almost of us either know or have stumbled upon the pass commit option. For those of you that don’t know how to make this work just hold the left trigger and press the right stick up. I have played around with this feature and after hours in the lab with different teams and formations this is something that every single madden player should use in every single game.
Below I will explain how it affects the defensive players during a man coverage and zone coverage plays.
Man Coverage Defense:
First I will explain what will happen if you don’t use pass commit.
-If the offense does a delay route, or even worse a play action play where the running back does a delay route the defensive player that is supposed to cover him will most of the time think that he is staying in to block and will decide to blitz himself. Leaving the RB uncover for an easy check down.
Now after pass committing.
– Pass committing will let everyone know to look out for the pass over everything else. This means the player that is supposed to cover the RB will watch him no matter what he does to make sure that he doesn’t go out for a pass. Using pass commit can help you combat those delay routes that a lot of players are using without having to hot route multiple players to cover the delay routes.
Zone Coverage Defense:
Without pass commit.
-Every player in the box tends to step forward to defend the run; Instead of stepping back into their zones. This is important to remember because this will open a lot of holes in your defense especially if you bring in your safety into the box.
-Lineman that is in zone coverage will not drop into their respected coverage hot routed or not. Of course this is not 100% of the time, but most likely than not. This leaves the offense WRs to run free or a running QB to run if you were hoping on the QB spy to contain him.
With pass commit.
– After activating pass commit, you can stack anyone in the box and their first step will always be towards their respected zone. This can help us when we want to show blitz, but don’t want to give up an easy deep touchdown just because the safety was sucked in by the play action.
-Your lineman will drop back into their zones. This is huge when we need the QB spy to contain the QB or need extra coverage to defend the short routes or the offense heavy pass attacks.
Man or zone defense:
– Have you ever spent hour’s labbing your blitzes just to do it during a game and not have them work? Not doing pass commit could be your problem if your opponent is doing a lot of play action plays. Pass committing not only made sure that my blitzes didn’t get sucked in by the play action and started to chase the RB they always went for the QB every single time.
I am not saying that you need to go and pass commit every play, but you should keep this in mind when your opponent is in a must pass situation, or when you’re on offense and you’re on a must pass situation.
Article researched and written by Madden-School.com member jgomes12534.
Thanks! Great comment. I just stumbled on the commit buttons last night and I saw huge differences in stopping the run, and wasn’t sure what it was doing to help the pass. This brings a lot of insight. I know that a game in the past had this feature, either Madden or NCAA and it was a great feature I’m glad to see it carry over, even though it was much harder to find it haha. Now…do I let the other guys in my CC know!? I don’t know..let em figure it out so I get the upper hand 😉
I say let them figure it out. Think about CC like the nfl you keep as much as you can within your team and only trade a little info that you know for as much as possible.
Even though I cannot stand either the Run or Pass Commit, thanks for posting this. So that I wasn’t imagining when someone was using it. Though difficult to truly tell this helps.
i really do hate the pass and run commities but great post brotha
I’m totally lost, how exactly do u hold the left trigger n push the right stick up, I play on PS3 n run with the Jets n Revis n Cromartie is always gettin lefted in the dust. Can SOME1 tell me exactly n properly how 2 make it work on the PS3 system PLEASE????
When I play a game online in CCM vs. another user, my pass/run commit doesn’t work. Pass/Run option does not light up the way it does when I play the computer. Anyone know if this is a setting issue perhaps?