If you haven’ t yet checked out part 1 and part 2 of our Madden 21 franchise scouting guide, I’d recommend doing so before (or after) you read this post.

In part 1, we went over how to tell what speed, acceleratation, strength, jump, and other physical ratings a prospect will get.

And in part 2, we covered position based grades and how to use them to tell what individual ratings a prospect will end up with.

Today in part 3, we are going over how to tell what overall rating any player in the draft will have.

In order to do that, we have to scout a player and get his “Talent” rating like in the image below.

This is the main thing to look at in order to determine a player’s overall rating.

Just like with the physical ratings and the positional grades, this is not position specific. Meaning that an early 2nd round talent wide receiver will have the same range of overall ratings as an early 2nd round talent defensive tackle.

Basically the talent rating that is revealed to you after you scout all 3 individual ratings will give you an incredibly tight range for what overall a player will be.

Note: Projected round means nothing for overall rating. All that matters is the “Talent” rating.

This also means that green diamonds vs. red diamonds mean absolutely nothing for overall ratings. A projected early 1st rounder who after he is scouted gets a talent rating of mid 3rd round will be the same overall as a projected late 7th rounder who after he is scouted gets a talent rating of mid 3rd round.

Let’s go over this all in more detail below!

  • Early 1st Round = 75+ Overall
  • Mid 1st Round = 74-75 Overall
  • Late 1st Round = 73-74 Overall
  • Early 2nd Round = 72-73 Overall
  • Mid 2nd Round = 70-71 Overall
  • Late 2nd Round = 69-70 Overall
  • Early 3rd Round = 69 Overall
  • Mid 3rd Round = 68-69 Overall
  • Late 3rd Round = 68 Overall
  • Early 4th Round = 68 Overall
  • Mid 4th Round = 67-68 Overall
  • Late 4th Round = 67 Overall
  • Early 5th Round = 67 Overall
  • Mid 5th Round = 66 Overall
  • Late 5th Round = 66 Overall
  • Early 6th Round = 65-66 Overall
  • Mid 6th Round = 65 Overall
  • Late 6th Round = 64-65 Overall
  • Early 7th Round = 64 Overall
  • Mid 7th Round = 64 Overall
  • Late 7th Round = 63-64 Overall
  • Undrafted = 63 Overall and below

The table above shows what each “talent” rating corresponds to with a player’s in-game overall rating.

The way we did this analysis is we went through a bunch of drafts, scouted the players, and then marked down what their overall ratings were. A pattern emerged pretty quickly and the results were pretty straightforward.

One big takeaway from this research is that there really isn’t a huge difference between the lower round grades.

For example, a late 3rd round pick will be a 68 overall while a mid 7th round pick will be a 64 overall.

A 3rd round pick to a 7th round pick seems like a huge drop off but it really is only 4 points of overall rating.

Using our Madden 21 progression and XP calculator, for a 64 overall, 22 year old rookie with normal development, it only costs about 4000 XP per skill point (much less if he is star or superstar).

That really isn’t much of a difference at all and can easily be made up.

The best actionable advice for this is to weigh combine grades and positional grades more heavily than the overall grades.

One example of this is if you have an early 3rd talent quarterback with “”A” throw power available in the draft and you also have an early 5th talent quarterback with “A+” throw power available in the draft.

There is only a 2 point overall difference between them so it would often make more sense to instead draft the lower rated player that has a higher positional grade in an attribute that matters a lot like throw power even though Madden is telling you that he is the worse prospect.

The same concept applies with physical ratings like speed. You certainly won’t notice the difference between a 63 and a 67 overall player, but you will notice the difference between a 91 speed player and a 95 speed player.

All of this is to say to not weigh these “talent” grades too heavily in your calculation of who to draft. It is incredibly helpful to have the information but to really draft well, you’ll need to combine this information with all of the other information revealed to you.

When you put all 3 parts of our scouting guide together you’ll be able to take any prospect you scouted and have a very good idea of that player’s overall rating, speed, strength, acceleration, agility, change of direction, jump, and 3 of his best positional ratings.

Once you have all that information, it is much easier to make decisions on who you should draft.

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