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Madden 20 real ratings

How To Find A Player’s Real Rating in Madden 20 (Not The Number Madden Gives You)

A mistake that a lot of Madden players make is just looking at overall player ratings when deciding which team to select or whether or not to trade for a player in franchise mode.

Today, we are going to go over what you need to look at to determine the real ratings of players instead of the ratings EA Sports provides us.

In this post, we are going to go over a real world example from an online franchise looking at offensive linemen. Then we’ll go over how to use this thinking to make better trades and build better teams in Madden 20.

In this first example we are going to take a look at 2 fictional players from auto-generated draft classes: An 88 overall left guard and an 83 overall right tackle. Morale has given them both a +1 overall boost to 89 and 84 overall.

The first guy we are looking at is 88 overall LG Perry Maxey.

The second guy we are looking at is 83 overall RT Ryan Mitchell.

For the purposes of our analysis we will disregard their age and development trait and assume both of them are the same age and same development.We all know that younger players and players with superstar development progress faster than older players and players with normal development.

If I asked many of you which player you would most want to trade for (assuming they are the same age and development), a lot of people would say they would go for the guy who is rated an 88 overall instead of the guy rated 83 overall. After all, that is a 5 point difference.

While there may be some play style related arguments to be made for the 88 overall player, he is not the better player.

The ratings system in Madden is lying to you. For most people, the 83 overall player is significantly better than the 88 overall player. Lets take a look at their detailed attributes below.

Here is the breakdown for the 88 overall left guard.

And here is the breakdown for the 83 overall right tackle.

If you are a player that only calls power run plays and nothing else, then sure the slight edge might go to the 88 overall player.

But if you do anything else, the right tackle that is an 83 overall is clearly the superior player.

We have to stop looking at overall ratings, and instead look at an average of all of the archetypes to determine true overall ratings.

Let’s look at the 2 offensive lineman again and focus on all 3 of their ratings instead of just the 1 EA Sports uses.

To get a much better overall rating, it makes sense to take an average of the 3. (The results still won’t be 100% mathematically correct but it is an easy way to get us to a more representative overall rating).

For the first player, 88 Overall LG Perry Maxey, we take his Power rating (88), his Pass protector rating (83) and his Agile rating (68). Add them all together and we get a total of 239. We divide that number by 3 to get his true overall rating which is 79.66.

For the 2nd player, 83 Overall RT Ryan Mitchell, we do the same thing. His power rating is 83, his pass protector rating is 83 and his agile rating is 78. When we add those together it gives us a total of 244. We divide that number by 3 and get his true overall rating of 81.3333.

The math shows pretty clearly that the player that appears 5 overall points worse, is actually about 2 overall points better.

When applied to offensive lineman it might seem trivial but this same logic applies to every position in the game.

Quarterbacks, running backs, wide receivers, defensive linemen, linebackers, cornerbacks, and safeties all are rated the same way.

Some of those make sense. If you play exclusively zone defense the entire game, then you don’t care how low your cornerbacks’ man to man ratings are. All you care about is his zone defense so it is appropriate to rate cornerbacks this way.

At offensive line that clearly isn’t the case. You can pass, run, power run, zone run, pass block agaisnt finesse rushers, pass block against power rushers, etc. 1 rating cannot do that justice.

Other positions like linebacker are the same way. If you have a run stopping linebacker, he will be forced to at times rush the passer or drop into pass coverage as well as stop the run. This is another case where it make a lot of sense to take the average of his ratings instead of just looking at the overall rating that Madden provides you.

By understanding this, you can make better trades and sign better players in free agency. If you are in an online franchise, the only things 90% of your league will look at is a player’s headline overall number, his age, his development, and his speed rating.

Taking a weighted average based approach will get you players who perform significantly better on the field instead of just looking good in your lineup.

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4 years ago

madden is about playbooks and play calling you can create oline by repositioning 35+ year old quarterbacks and get same protection as using 99 overall oline. i mean a guy using a team rating will have edge if your team rating is 70… but if you use right playbook, right play calling you can still dominate. thats thing with madden the ratings do lie because overall they mean so little in game. only stat that truly matters is speed so character youre using can get to ball faster. sadly it just means EA still dont know how to design a footballl game… ai is pretty useless, ratings mean little to nothing, but exploiting your opponent means everything.

4 years ago
Reply to  Chris

Eh, speed isn’t really the only factor. You look at route running for a WR. Yeah a wr may have 97 speed, you can run streaks pretty much, will get stopped. Without good route running, he will slip when cutting.

Ezra Markos
Ezra Markos
3 years ago
Reply to  Chris

That is how football works you have to know the team your playing against if your playing tyreek hill you make sure you have a saftey covering that side of the field thats how real football works also its how he got 200 plus yards and 2 touchdowns in the first quarter last week then they put a saftey on him stop press covering him and he gets like 30 yards the rest of the game. Speed is debaitibly one of the most important things in football for a wr and route running i would say catching but all receivers can catch.

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