Strategy Items can give your players much cherished attribute boosts like +1 speed, +1 throw power, or +1 MCV/ZCV. If you need a quick refresher on how MUT 22 strategy items work, you can check out our earlier post.
There are 3 tiers of strategy items: Common, Uncommon, and Rare. Rare offers the absolute best attribute boosts while common gives boosts to fairly basic attributes.
Common strategy items usually include +1 on 3 different attributes. Uncommon strategy items gives you a bonus +1 on a different ability and rare strategy items gives you 2 additional +1’s (usually to more important ratings).
Below is a list of every strategy item in Madden 22 Ultimate Team. Let us know in the comments which ones you think are best!
Offense Strategy Items
Deep Route Specialist (WR)
- Common: +DRR, +RLS, +CTH
- Uncommon: (+SPC) or (+AWR)
- Rare: (+SPC, +JMP) or (+AWR, +SPC) or (+AWR, +SPD) or (+ AWR, +JMP) or (+SPC, +SPD) or (+SPD, +JMP)
Iron Wall (OL)
- Common: +PBK, +IBL, +PBP
- Uncommon: (+AWR) or (+IBL)
- Rare: (+IBL, +PBF) or (+AWR, +IBL) or (+AWR, +STR) or (+AWR, +PBF) or (+STR, +PBF) or (+IBL, +STR)
Let It Rip (QB)
- Common: +DAC, +PAC, +MAC
- Uncommon: (+RUN) or (+SAC)
- Rare: (+SAC, +BSK) or (+SAC, +THP) or (+RUN, +BSK) or (+RUN, +SAC) or (+THP, +BSK) or (+RUN, +THP)
On The Move (HB)
- Common: +JKM, +SPM, +BCV
- Uncommon: (+CTH) or (+AWR)
- Rare: (+AWR, +SPD) or (+CTH, +SPD) or (+AWR, +ACC) or (+AWR, +CTH) or (+CTH, +ACC) or (+SPD, +ACC)
Out My Way (HB)
- Common: +TRK, +CAR, +SFA
- Uncommon: (+CTH) or (+AWR)
- Rare: (+AWR, +CTH) or (+STR, +JMP) or (+CTH, +JMP) or (+CTH, +STR) or (+AWR, +JMP) or (+AWR, +STR)
Over The Top (WR)
- Common: +SPC, +DRR, +SFA
- Uncommon: (+AWR) or (+CTH)
- Rare: (+AWR, +JMP) or (+CTH, +STR) or (+CTH, +JMP) or (+AWR, +STR) or (+JMP, +STR) or (+CTH, +AWR)
Pave The Way (OL)
- Common: +RBK, +RBP, +RBF
- Uncommon: (+IBL) or (+AWR)
- Rare: (+AWR, +STR) or (+AWR, +LBK) or (+STR, +LBK) or (+IBL, +STR) or (+IBL, +AWR) or (+IBL, +LBK)
Play Fake (All Positions)
- Common: +DAC, +PBK, +DRR
- Uncommon: (+SPC) or (+IBL)
- Rare: (+SPC, +CTH) or (+CTH, +PBP) or (+IBL, +PBP) or (+IBL, +CTH) or (+IBL, +SPC) or (+SPC, +PBP)
Reel In (WR/TE)
- Common: +CTH, +CIT, +SRR
- Uncommon: (+SPC) or (+RBK)
- Rare: (+RBK, +PBK) or (+MRR, +PBK) or (+RBK, +MRR) or (+SPC, +PBK) or (+SPC, +MRR) or (+SPC, +RBK)
Short Route Specialist (WR)
- Common: +SRR, +RLS, +CTH
- Uncommon: (+AWR) or (+CIT)
- Rare: (+AWR, +ACC) or (+AWR, +CIT) or (+ACC, +JKM) or (+CIT, +JKM) or (+CIT, +ACC) or (+AWR, +JKM)
West Coast (All Positions)
- Common: +SAC, +IBL, +SRR
- Uncommon: (+PBK) or (+CTH)
- Rare: (+PBK, +PBP) or (+CIT, +PBP) or (+CTH, +PBP) or (+CTH, +CIT) or (+PBK, +CIT) or (+PBK, +CTH)
Zone Run (All Positions)
- Common: +RBF, +BTK, +LBK
- Uncommon: (+RUN) or (+PAC)
- Rare: (+STR, +CAR) or (+RBP, +RBK) or (+RBP, +STR) or (+RBP, +CAR) or (+RBK, +STR) or (+RBK, +CAR)
Elite Passer (QB)
- Common: +SAC, +MAC, +DAC
- Uncommon: (+PAC)
Defense Strategy Items
Bull Rush (DE/DT/OLB)
- Common: +PMV, +BSH, +IBL
- Uncommon: (+AWR) or (+PRC)
- Rare: (+PRC, +STR) or (+PRC, +TAK) or (+STR, +TAK) or (+AWR, +TAK) or (+PRC, +AWR) or (+AWR, +STR)
Heavy Blitz (All Defenders)
- Common: +IBL, +POW, +MCV
- Uncommon: (+PRC) or (+BSH)
- Rare: (+BSH, +PUR) or (+STR, +PUR) or (+PRC, +PUR) or (+PRC, +STR) or (+BSH, +STR) or (+BSH, +PRC)
Heavy Hitter (SS/MLB)
- Common: +POW, +TAK, +PRC
- Uncommon: (+BSH) or (+PUR)
- Rare: (+PUR, +IBL) or (+AWR, +IBL) or (+BSH, AWR) or (+BSH, +IBL) or (+PUR, +AWR) or (+PUR, +BSH)
Hot Pursuit (SS/MLB)
- Common: +PUR, +TAK, +AWR
- Uncommon: (+PRC) or (+BSH)
- Rare: (+BSH, +PRC) or (+POW, +CTH) or (+PRC, +CTH) or (+PRC, +POW) or (+BSH, +CTH) or (+BSH, +POW)
In The Zone (DB)
- Common: +ZCV, +PRC, +AWR
- Uncommon: (+TAK) or (+MCV)
- Rare: (+MCV, +PUR) or (+TAK, +MCV) or (+TAK, +SPD) or (+PUR, +SPD) or (+MCV, +SPD) or (+TAK, +PUR)
Lurk (MLB)
- Common: +ZCV, +CTH, +PRC
- Uncommon: (+TAK) or (+PUR)
- Rare: (+AWR, +SPD) or (+PUR, +SPD) or (+PUR, +AWR) or (+TAK, +SPD) or (+TAK, +AWR) or (+TAK, +PUR)
Man2Man (All Defenders)
- Common: +MCV, +CTH, +PRS
- Uncommon: (+AWR) or (+PRC)
- Rare: (+TAK, +SPC) or (+PRC, +SPC) or (+PRC, +TAK) or (+AWR, +TAK) or (+AWR, +SPC) or (+PRC, +AWR)
Mind Reader (All Positions)
- Common: +PRC, + AWR, +PUR
- Uncommon: (+CTH) or (+TAK)
- Rare: (+TAK, +MCV) or (+TAK, +ZCV) or (+CTH, +ZCV) or (+CTH, +TAK) or (+ZCV, +MCV) or (+CTH, +MCV)
Outside And In (DE/OLB)
- Common: +FMV, +BSH, +IBL
- Uncommon: (+AWR) or (+PRC)
- Rare: (+PRC, +TAK) or (+AWR, +PRC) or (+PRC, +SPD) or (+AWR, +TAK) or (+AWR, +SPD) or (+SPD, +TAK)
Run Stuff (All Defenders)
- Common: +PUR, +BSH, +PRC
- Uncommon: (+ZCV) or (+TAK)
- Rare: (+TAK, +MCV) or (+TAK, +ZCV) or (+ZCV, +STR) or (+ZCV, +MCV) or (+TAK, +STR) or (+MCV, +STR)
Sure Tackler (All Positions)
- Common: +TAK, +AWR, +PUR
- Uncommon: (+PRC) or (+POW)
- Rare: (+STR, +IBL) or (+POW, +PRC) or (+POW, +STR) or (+POW, +IBL) or (+PRC, +STR) or (+PRC, +IBL)
The Island (CB)
- Common: +MCV, +PRS, +PRC
- Uncommon: (+IBL) or (+AWR)
- Rare: (+IBL, +AWR) or (+STR, +SPD) or (+AWR, +SPD) or (+AWR, +STR) or (+IBL, +SPD) or (+IBL, +STR)
Special Teams Strategy Items
The Leg (K/P)
- Rare Base Boosts: +KPW, +KAC, +AWR
- Rare: (+MAC, +RUN) or (+SAC, MAC) or (+SAC, +STR) or (+SAC, +RUN) or (+MAC, +STR) or (+STR, +RUN)
i cant double 2 rare zone cards for +2 speed. just got my second rare IN THE ZONE, put them together but didnt work…damn it…
Yea u can just make sure they ain’t the same one giving the same boost
you have to use island DB n in the zone to get plus 2 speed for defense just cant be exact same like 2 island rare cards
You can have +2 SPD with 2 In the Zone cards as long as the 2 last 2 attributes aren’t the same as the other.
The SPD stacking doesn’t work if they’re both (PUR+SPD), both (MCV+SPD), or both (TAK+SPD); but if you have a (PUR+SPD) and a (MCV+SPD) together (or any other 2 that aren’t the same) it works and you’ll get +2 SPD.
It works the same way for In The Zone as it does for The Island and Deep Route Specialist cards. Which is why it didn’t work for you. It doesn’t have to do with both cards being In the Zone, it’s because both In the Zone cards had the same stats.
i equipped mind reader and my players don’t get the awr boost
What strategy should I use to boost all my players up one overall?
Hello,
Does anyone know why my Let it Rip and Ball Hawk Rare strat cards are showing 5/6 players for the last boost each. Even though my roster is maxed out? Both cards are also fully upgraded as well…? ??
For real someone answer this I’m having issues with my line
Does anyone know if you can pack the leg out of offensive or defensive rare strategy fantasy packs
How is the program slot different from the office and defense slots