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Big Changes To Madden 19 Franchise Mode

Remember the days of saving up 30k+ XP so you could increase your new rookie wide receiver’s speed 1 point from 95 to 96 instead of spending that XP on things like route running, catching and awareness? That has all come to an end.

EA Sports has replaced the old XP progression system with a new system where you don’t get to choose which attribute gets increased in Madden 19.  Instead, you can apply your skill points into one of 4 player archetypes. The players that fit that skill position archetype then get a +1 increase in overall rating.

A few other notable changes include:

  • Slow, Normal, Quick, and Superstar development has been changed to Normal, Quick, Star and Superstar.
  • You can no longer purchase player traits like Clutch
  • Overhauled regression system so players don’t automatically lose the same ratings after a certain age

There are 8 offensive schemes and 6 defensive schemes you can select inside your franchise. Good GMs will try to pick players with archetypes that fit well within these schemes.

  • Offensive Schemes: Spread, West Coast Zone Run, West Coast Power Run, Vertical Zone Run, Vertical Power Run, Multiple Power Run, Multiple Zone Run, Run and Shoot
  • Defensive Schemes: Base 4-3, Multiple 4-3, Base 3-4, Multiple 3-4, Tampa 2, 46

You will be able to see a player’s scheme fits while scouting them so you will have a better sense of who to draft.

Just like in other game modes, you will be able to take advantage of all 7 of the new depth chart positions in Madden 19. You can check out all of our latest information inside of our Madden 19 news hub.

What do you think of these changes to franchise mode? Let us know in the comments.

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Ethan
Ethan
5 years ago

We should have multiple people play on the same team in franchise mode at least 2 to a team

Russell Gray
Russell Gray
5 years ago

I would like to be able to disperse the money on the contracts instead of it always being back loaded.

Mykel Dennis
Mykel Dennis
5 years ago

I would rather a cap on certain attributes than no control over which attributes are progressed.

DStock37
DStock37
5 years ago

That XP system sounds stupid. Why take the fun out of developing your players?

Joey
Joey
5 years ago

Trickplays????

Chris
Chris
5 years ago

A radical idea for franchise mode. Lets have the option of starting in the past and playing forward.

Play CFM long enough and its just fake create a player draft classes.

My Dream is start in 1985 or what ever year appeals too you. Then play till the current season and 10 fake create a player draft classes after.

Jay Washington
Jay Washington
5 years ago

Can u stack your skill points in CFM or do u lose them if not used in a timely fashion. Guys are talking bout just saving their skill points.

Jayson Hines
Jayson Hines
5 years ago

Development sucks. They took control away from the player and are trying to force people to build a team the way that EA wants a team built. The end result will be people trading for the best players from other teams to put together a winning team because players have no control over what happens with developing a player from week to week. How is it that a rookie QB cannot learn how to throw a tight spiral or a speed receiver cannot learn to commit less penalties? We are stuck with a team members bad habits for as long as he is signed? That seems realistic. Gonna sell the game back in and hope they fix this crap for next edition.

ArtyMike
ArtyMike
5 years ago

EA have taken away a players involvement in building players the way they want with this new system .
I am sure they will tweak it for Madden 20 if they get to much negative feed back .

D Edward's Sr
D Edward's Sr
4 years ago

I see players on franchise mode that quickly developed players to the point that there is no fun in playing them. Every DB is faster than all off you WRs… Dline is unstoppable.. and Every WR is faster than your DBs… Oline is unbeatable…