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Zone Defense in Madden 17 Completely Overhauled

Madden 17 will have all new zone defense adding in 8 all new zones and a lot of other really cool new coverages.  We’ve got the full details courtesy of EA Sports.

In addition to all of the improvements made to the running game, EA Sports has also given you more tools on the defensive side of the ball on Madden NFL 17 on Xbox One and PlayStation 4. Zone coverage is fundamental to pass coverage in the NFL. In Madden NFL 17 EA  Sports is propagating a core piece of technology called “Behavior Coordinator” to zone coverage defenders.

Prior to Madden NFL 17, zone coverage logic was written independent of the play. Zone assignments didn’t work together and therefore had no concept of a global scheme. It was a priority based system that evaluated the coverage level of each receiver in order to determine who to pick up. Additionally, there were only had three underneath zone coverage assignments (flat, curl flat, and hook) and you had to use those three assignments in a variety of coverages, that in real life, ask the players carrying out those assignments to do drastically different things.

New Zone Coverage Logic in Madden NFL 17

Moving to a new AI architecture meant our underneath zone coverage logic had to be completely rewritten from scratch. We consulted with NFL coaches and players to get a thorough understanding of the various coverage concepts, rules for each player’s assignment, and techniques players use in order to carry out their assignments. This resulted in the creation of ten new zone coverage assignments that can be used to create a variety of coverage concepts (Cover 3 Match, Cover 2 Carry, etc.)

Each new zone coverage assignment has rules and logic in place with the idea that they’ll be used in specific coverages. So in essence, each player in a given coverage concept has knowledge of a global scheme and how everyone’s assignment fits into the scheme. Each player having a global knowledge of the scheme gives them the ability to make “Progression Reads” aka “Pattern Reading/Pattern Matching”. Before we get into the nuts and bolts of Progression Reads for the zone defenders, here’s a high level overview of the new zone coverage assignments.

As mentioned earlier, prior to Madden NFL 17, we had three underneath zone coverage assignments. That number has jumped to ten. In addition to the new zones, the on field Coach Cam art has been updated as well. Each underneath zone has the name in text inside the zone art. This is to give users a clear understanding as to which new zone assignment is being used in each play. The following is a list of the new zone assignments as well as a high level overview of what they are and where they’re used.

Cloud Flat

cloud flat

Flat zone assignment primarily used in Cover 2 type defenses by the outside cornerbacks. The Cloud Flat player is responsible for protecting the outside deep and short areas of Cover 2. His priority is to protect against deep outside routes first and rally to short outside routes second. The Curl Flat passing concept will be a great way to attack this defensive coverage. The curl receiver will drive the cloud flat deep, leaving the underneath flat receiver open.

Hard Flat

madden 17 hard flat

Flat zone assignment primarily used in Cover 2 type defenses by the outside cornerbacks. The Hard Flat player is responsible for protecting the outside short areas of Cover 2. His priority is to protect against short outside routes first.

Soft Flat

madden 17 soft flat

Flat zone assignment primarily used in 2 Deep 4 Under zone blitzes. The Soft Squat player based on the route concept ran by the offense has the ability to convert to man coverage. The Soft Squat player also has the ability to jump certain types of out breaking routes by inside receivers. Thus defensive plays where a Soft Squat player is present are sometimes referred to as “Trap” coverages.

Curl Flat

madden 17 curl flat

Zone assignment primarily used by the outside edge players in Cover 3 type defenses. The Curl Flat player is responsible for protecting the outside intermediate and short areas of Cover 3. His priority is to protect against the deeper outside routes first and rally to short outside routes second.

Quarter Flat

madden 17 quarter flat

Zone assignment primarily used by the outside edge players in Cover 4 type defenses. The Quarter Flat player based on the route concept by the offense can “match” certain out breaking routes by an inside receiver and “carry” vertical routes by an inside receiver up to a certain depth.

Seam Flat

madden 17 seam flat

Zone assignment primarily used by the outside edge players in Cover 3 type defenses and 3 Deep 3 Under zone blitzes. The Seam Flat player based on the route concept by the offense can “match” certain out breaking routes by an inside receiver and can convert to man coverage against vertical routes by an inside receiver.

Hook Curl

madden 17 hook curl

Zone assignment primarily used by the two inside zone defenders in Cover 3 type defenses. The Hook Curl players are responsible for protecting the inside short and intermediate areas of the field. In certain coverages based on the route concept, a Hook Curl player can also be responsible for the short outside area of the field to his side (Flat).

3 Receiver Hook

madden 17 3 receiver hook

Zone assignment primarily used by the inside zone defender in Cover 4 type defenses and 3 Deep 3 Under zone blitzes. The 3 Receiver Hook player is responsible for protecting the inside short and intermediate areas of the field. His initial drop is towards the number three receiver in the offensive formation.

Vertical Hook

madden 17 vertical hook

Zone assignment primarily used by the two outside edge players in Cover 2 type defenses as well as 2 Deep 4 Under zone blitzes. Depending on what coverage they’re used in as well as the route concept by the offense, the Vertical Hook zones can covert to man coverage against the vertical route of an inside receiver.

Middle Read

madden 17 middle read

Zone assignment primarily used by the middle linebacker in Cover 2 type defenses. The Middle Read player is responsible for protecting the deep middle area of Cover 2 defenses. At the beginning of the play he reads the passing strength of the offensive formation to determine if there are receivers threatening the deep middle of the field. To counter the middle read defender, look towards your Levels passing concept. The deep receiver will drive the middle read defender downfield, leaving the underneath option open.

Madden 17 Defensive User Mechanics

With the addition of the new underneath zone coverage assignments, we took the opportunity to make some tweaks to our Defensive Hot Routes as well as Coverage Adjustments mechanic. Hard Flat is now the defaulted Defensive Hot Route for “Flat.”

madden 17 defense adjustments

In Tampa 2 for example, which by default has both cornerbacks in Cloud Flat assignments, a user may decide to have one cornerback play his Cloud Flat and put the cornerback on the other side in a Hard Flat. This is consistent with how some NFL teams make an on field adjustment to the cornerback’s technique based on a formational tendency.

The Coverage Adjustments “Underneath“ will change all flat assignments including Curl, Seam, and Quarter Flats to Hard Flat. A scenario where this may come into play for a user is in a short yardage situation where they may want to play a Cover 3 defense in order to get an extra defender near the line to play the run.

madden 17 coverage adjustments

They may also want added protection against short passes in the flat, so Coverage Audible Underneath could be used to put both Curl Flat players into Hard Flat. Coverage Adjustment “Overtop” will put Hard Flat and Soft Squat into a Cloud Flat assignment. Overtop will also change Seam and Quarter Flat assignments into Curl Flat assignments.

Want to learn more about Madden 17?  Here are some places to get started.

What are your thoughts about the new zone defense in Madden 17? Sound off in the comments.

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Robert McKee
Robert McKee
7 years ago

Will Madden 17 have an in game score ticker (like earlier versions), when playing franchise or season games? I hope so…More realistic.