4 Qualities That Separate Pro Madden Gamers From The Rest

madden 16 pro
Written by Madden School

Gamers looking to take their skills to the next level always come to us and ask what separates “Pro” Madden players from simply good Madden players. Most people assume it is a magical nano blitz or some sort of unstoppable money play. However, the reality is that those things are vastly overrated. We put together our list of the 4 qualities that truly separate the great from the good.

Clock Management – The best Madden gamers will always score at the end of each half. This gives you 2 more possessions with the ball than your opponent will get. When you consider that many Madden 16 games only have about 8 total possessions, those 2 extra possessions come in very handy. If you forget about the game clock and simply think of the game in terms of possessions, in an average game you will have 5 chances to score while your opponent will only have 3 chances. Obviously that is a huge advantage.

Patience – This quality goes along with clock management but expands it a little further. It takes patience to score at the end of each half instead of as soon as you possibly can. It also takes patience to continue to stick with something even if it isn’t working immediately. The downfall of many potentially great players in Madden 16 is becoming one dimensional. If something doesn’t work for you early on, come back to it later in the game instead of just scrapping it from your gameplan immediately.

Practice – This doesn’t mean practice in a general way. The best Madden gamers practice in very specific ways. So many people come to our Madden forum asking why they aren’t seeing results after they spend hours practicing.  The answer is simply that they are practicing the wrong way. Don’t just call random plays in practice. Choose 1 play and test it against all kinds of defenses. Don’t stop until you know your reads against every defense . This may sound insane but a lot of the best players can run passing plays with their eyes closed. Getting the timing down for each play is essential.

Save Your Best Plays For Last – Even the worst and most inexperienced Madden players have money plays. What separates the “Pro” Madden gamers from the rest is their ability to keep those money plays in their back pocket all game until they absolutely need them. When the game is on the line you can whip out a completely unique play and catch your opponent off guard.

17 Comments

  • It’s not unclear at all. People kick the ball so they get an extra possession at half. Obviously. A lot of times the player that kicked the ball to begin with gets a chance to score before the half which is one possession, but that’s still not my point. Think about scoring with 30 seconds left in the first half. Honestly, ive always practiced defense before offense always believed defense in madden wins games not “money plays”. Anyways i leave thirty seconds on the clock on purpose. To trick the other player into thinking he has a chance to put points on the board (If you’re a run heavy team may not be for you unless you’re the vikings of course…) Anyways by giving you 30 seconds left and your common knowledge of me getting the ball back at half I’ve forced you to force throws you wouldnt usually make. Can’t tell you how many times that strat has worked. If they get a regular return (to 20-30) call a pass protect as i call it your favorite pass protecting play. (Everyone has one most have a few) Be agressive on the pic, and if you do get it don’t be greedy. Somewhere around 20 seconds and 2 timeouts is plenty of time. Go for the field goal not the TD may only be three but its also another possession you’re up. Trying to bash someones math here doesnt help anyone. I’m a really good madden player but wouldn’t say pro but do you see how I incorporate patience (refering to a comfort level of me driving all the way down the field and scoring 2 minute drill) Practice (I purposely leave you a considerable amount of time, which sets me up to make one of my signature defensive plays) and since I purposely do this and have certain plays I call defensively two man, cover 3, cover 4 with show blitch, ect. I’d say that covers practice and clock management. Now save your best play for the end my play style doesnt quite mesh with. I run a lot of the same formations all game and throw 5-10 yard passes I do this a lot along with the draw. After usually only a short while I abuse the madden anger as I call it and take my shot deep when you decide to drop a safety to try to stop my short passes and draw game because you see me running the same formation and what you think are the same plays. Patience, Clock management, Practice, and abuse of user frustrastion

  • ya dude, you just took that whole 2 extra possession thing way to far, intensity-wise. These guys are trying to help ya out anyway, and for free. Quite being a douche. I think I just have a question or two. First, is it safe to assume that the lions share of online players have good knowledge of cheats and glitches? Second, is it reasonable to think that you can beast these guys without spending copious amounts of time practicing? I don’t have trunk loads of extra time, but its not even worth playing for me if I lose 80% of all my games. I’m not a noob at madden, been playing for many years, but never before thought about using codes or cheats. thank you for your time.

  • Did you stop to think about the simple math that was butchered in the writing of this article? How does scoring at the end of a half give a player “2 more possessions” in any scenario? Answer: it doesn’t. When you suck at math, it takes credibility away from your point. Scoring at the end of each half ONLY GIVES A PLAYER A +1 ADVANTAGE IN POSSESSIONS.

    If Player 1 received opening kickoff:
    Player 1 possession
    Player 2 possession
    Player 1 possession
    Halftime
    Player 2 possession
    Player 1 possession
    Game over

    If Player 2 received opening kickoff:
    Player 2 possession
    Player 1 possession
    Halftime
    Player 1 possession
    Player 2 possession
    Player 1 possession
    Game over

    • Valid point, I think it was written in a way that was a little unclear. The 2 possession thing is not that you get 2 extra possessions necessarily but that when you get 3 possessions and your opponent gets 2 compared to when your opponent gets 3 possessions and you get 2, the difference there is a total of 2 possessions.

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